You can make many different adjustments to your Kill Team in this mode. This gives you a great degree of control to correct mistakes.
Be aware that issues may arise from using Manual Mode, such as having too many points to spend during Recruiting/Rearming if you remove equipment from a Fighter.
Kuroth, known as the Dark Son of Ahriman, is fueled by dark magicks and his hatred of the Loyalists, especially the despised Space Wolves who burned his homeland. An outcast and nomad - he lurks in his Chaos Corvette "Skyrah" and takes out his vengeance upon anyone unfortunate enough to cross his path.
Having successfully defeated the nefarious Skitarii in combat several times now, Kuroth's aim has dramatically progressed, so much that he can line up kill shots with deadly accuracy.
Having successfully rescued his battle-brother from the clutches of the Skitarii, and capturing another of their worthless battle fodder in the process, Kuroth has received contact from their assumed new commander, as their previous one was reduced to a slag heap after Buldapulax released hellfire with his melta. They wish to 'bargain' some precious prometheum for some of their flesh-puppets, so the Retributors of Prospero again renew themselves to "meet" their nemesis.
Joining Kuroth only recently, Buldapulax is still leery of this tenuous alliance with the Dark Son - he knows of the many losses suffered under Kuroth's leadership. He also knows of the spoils of war and the inspiring amount of Loyalists he had crushed, which kept him around.
That, and his battle-brother Kraabus, blessed with a festering horn by the Plague-Father himself. Always good to stick around the blessed, Buldapulax found in his experience. Two blessed brothers? Might be a dark omen, and those were the omens he liked best.
In their previous skirmish with Skitarii flesh-machines, Buldapulax felt the great Fly Lord's power flow through him, maggots crawling upon his flesh and emboldening him to fight with greater fury. As such, he found himself capable of much more aggression in combat, allowing him to attack more frequently.
Buldapulax released the fury of Nurgle upon the wretched Skitarii warleader, reducing his frail mechanical frame to a puddle of slag. Nurgle smiled down upon Buldapulax, one of his rising chosen - and blessed him yet again, this time with the endurance to continue his unholy campaign to spread the blessed filth of the Rot-Father. (+1 W, forgot to add during end of campaign)
A renowned plague-brother, Kraabus and his battle-brother Buldapulax have terrorized homeworlds of the False Emperor far and wide.
Kraabus is blessed by the Rot-Father Nurgle and is distinguishable by his festering horn. As this grants him status amongst his rot-brothers, Kraabus carries Blight Grenades in addition to his trusty melta gun, ensuring destruction and pestering filth anywhere he goes.
Both wielding melta guns, these two champions of Nurgle are most despised for their ambush on a Dark Angels' Land Raider, melting through plates with concentrated melta fire and Kraabus then tossed in one of his Rot-Father blessed Blight Grenades into a weak spot finishing the marines inside with rot and filth.
Kraabus was captured by the nefarious Skitarii as they were retreating, the cowards! Kuroth is surely now plotting a Rescue Mission for him, and will make the abominations pay dearly for thinking they could capture one of his blessed marines.
Free from the probes and scalpels of the merciless Skitarii, Kraabus rejoins his rot-brothers, ready anew to sate his thirst for vengeance for such a slight as being a prisoner of war to pathetic man-machines.
Antalek is a Rubricae, which are disembodied spirits of Thousand Sons Marines trapped within their power armour.
Antalek is controlled by Kuroth and serves as his bodyguard. He was formerly one of Kuroth's closest allies before the Rubric of Ahriman and is the last remaining unit of Kuroth's squad of Rubric Marines. He, along with Kuroth, have the dangerous Inferno Bolts and use them indiscriminately against their foes.
In his previous battle with the abomination Skitarii kill team, he watched and learned from his enemies their tactic of indiscriminate fire for suppression - and has developed his own technique that Kuroth calls Fast Shot.
As the previous mission required a tactical strike team, Kuroth chose to leave Antalek aboard Skyrah, his Chaos Corvette. Antalek stood, quietly and perfectly still, for all 18 hours, 36 minutes, 22 seconds since the departure of Kuroth, and became happily animated again when he returned.
Still, the fires in Antalek's visor burn a slightly darker hue whenever he faces Kraabus, the weak marine to be capture by inferior Skitarii. But this must be the battle-brother's minds playing tricks on them, all know that the Rubricae are soulless and emotionless...
Talomek has joined Kuroth's band of bandits and reavers to avenge or rescue Kraabus, another blessed chosen of the Rot-Father Nurgle. Talomek has been known among the space-pirates to brutalize those foolish enough to think they can keep a rot-brother in their grasp.
Kuroth chose to call upon Talomek, due to Talomek's long and successful history of rescuing battle-brothers as well as the personal connection Talomek has with Kraabus - they had been in a long siege together against a craftworld of the wicked Eldar long ago.
Doesn't hurt that Talomek was a veteran and well-equipped mercenary, deadly with his advanced Boltgun and terrifying in close quarters, with his infected chainsword. There isn't a more appropriate rot-brother to rely on in the upcoming Rescue Mission.
Successfully rescuing his rot-brother, assisting in the death of the hated Skitarii warleader and proving his worth on the battlefield for the first time to his new brothers - Talomek has been accepted into the ranks as one of their own.
Receiving fire from cancer-rifles was exhilarating for Talomek, believing them to be rounds from his blessed Lord. While concerning to his other battle-brothers, with this rush of excitement, Talomek found himself able to recklessly push even harder and move even further during the heat of battle. (+1 M", forgot to add during end of campaign)